2025-12-04 08:22:30 +01:00

36 lines
656 B
C#

using UnityEngine;
using UnityEngine.Events;
public class GameManager : MonoBehaviour
{
public static GameManager Instance { get; private set; }
public float MaxScore = 100f;
public UnityAction OnScoreChanged;
public UnityAction OnWin;
public UnityAction OnLose;
public bool IsWinScore
{
get => Score >= MaxScore;
}
public float Score { get; private set; } = 0;
void Awake()
{
Instance = this;
}
public void AddScore(int score)
{
Score += score;
OnScoreChanged?.Invoke();
if (IsWinScore)
{
OnWin?.Invoke();
}
}
}