using UnityEngine; using UnityEngine.Events; public class GameManager : MonoBehaviour { public static GameManager Instance { get; private set; } public float MaxScore = 100f; public UnityAction OnScoreChanged; public UnityAction OnWin; public UnityAction OnLose; public bool IsWinScore { get => Score >= MaxScore; } public float Score { get; private set; } = 0; void Awake() { Instance = this; } public void AddScore(int score) { Score += score; OnScoreChanged?.Invoke(); if (IsWinScore) { OnWin?.Invoke(); } } }