24 lines
506 B
C#
24 lines
506 B
C#
using UnityEngine;
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using UnityEngine.Events;
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public class Health : MonoBehaviour
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{
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[SerializeField] float health = 100;
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public UnityAction<float> onChange;
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public UnityAction OnDeath;
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public bool IsDead { get { return health <= 0; } }
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public void TakeDamage(float damage)
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{
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if(GameManager.Instance.IsWinScore)
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return;
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health -= damage;
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onChange?.Invoke(health);
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if(health <= 0)
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OnDeath?.Invoke();
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}
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}
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